package com.cosina.game.crystallight.engine;

import com.cosina.game.crystallight.engine.util.Time;

public class BattleStatistics implements Time {
	public int campaignScore;
	public int battleScore;
	public int crystalCreated;
	public int minesCreated;
	public int enemyKilled;
	
	
	public int getMinesCreated() {
		return 0;
	}
	
	public int towerBuilt;
	
	public int battleScoreNeedAddValue = 0;

	@Override
	public void withTimeGo() {
		if(battleScoreNeedAddValue > 10){
			battleScore += 10;
			battleScoreNeedAddValue -= 10;
		}else
		if(battleScoreNeedAddValue > 0){
			battleScore ++;
			battleScoreNeedAddValue --;
		}
	}
}
